

There are three different GCFs (game cache files) that I will focus on in this tutorial, these are also the files in which (most of the) textures are stored in mm_materials_ a_pub.gcf, mm_materials_ b_pub.gcf and mm_materials_ c_pub.gcf, respectively.ī.

In this tutorial I have taken for granted that you are at least somewhat familiar with editing images and producing skins, thus I will focus on engine-related procedures rather than actual texture work.Ī. Any photo editing suite (such as Paint Shop Pro, Photoshop or The GIMP) Also, this is for the single-player portion of DM I haven't gotten around to the multi-player part yet (in fact I won't even play it until a patch comes out - I've heard about the numerous bugs and balancing issues).īefore we start, these are the tools you'll need (click links to download): So anyway, I decided to make this little tutorial for people who'd like to get their own skin into the game. I did not find anything this lead me to experiment a bit on my own - granted, I did have a bit of knowledge from modding Half-Life 2 (and the HL2 mod community is huge!), so it wasn't very hard to figure it out. I know that Ubi/Arkane will shortly release a modkit for DM, but I could not wait for this, so I started to search for alternative methods to making skins (or any kind of mod) for Dark Messiah on my own.
